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Windforgegame.com Update
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Windforgegame.com has received new updates! We’ve been so busy with gathering feedback and reception of the game lately, and we’ve got some cool new material to show you!

The first thing you’ll notice upon visiting the site is the brand new artwork we’ve got in the background by our Art Director Tara Phillips! Check out more of her stuff on her Deviant Art page (brainleakage).

Windforge Illustration

We’ve also expanded our navigation to include a few more options, among which is a new News page, a link to the Snowed In Forum, as well as a Media page filled with more great content!

We’ve added downloadable media such as screenshots, avatars, wall papers, and a preview of the soundtrack!

Best of all, we’ve been glad to see the response of all the players  who’ve built their own custom airships! Check out the thread on the Windforge Steam Community page! Here’s one of our favorites by Steam player Geeves Viticus!

Geeves Viticus

Show us know what kind of Airship you’ve built by posting a picture on the Screenshot Your Ship Design thread!

Thanks to all the fans for supporting and sharing with us! We’re still working on Windforge, making updates to improve the gaming experience! 🙂

Be sure to stay tuned to Snowed In Studios via our blog and social media for more news!

Windforgegame.com | Facebook | Twitter | Youtube

Windforge Version 1.0.7885 Release Notes
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Another patch already!? We’ve been working extra hard this week! Check it out:

Windforge Version 1.0.7885 Release Notes

This latest patch for Windforge is available now on Steam! Coming soon to Humble, Desura & GOG.

We’re still hard at work making improvements. We really appreciate everyone’s feedback!

Monday we’ll be revamping our website! It’ll be feature some cool stuff so make sure to check it out!


Have a nice weekend! 🙂

Windforge Version 1.0.7857 Release Notes
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Thank you to all the players who’ve been helping inform us on all the happenings in Windforge! We’re aware there are still some issues, and we’re working towards fixing them. Here’s how the second official patch breaks down!

  • Removed the periodic auto-save
  • Fixed an issue that could possibly cause save game corruption
  • Added a visible error message if saving your game fails
  • Extra error log information
  • Improved object clean up if objects fall out of area bounds
  • Fixed up certain block pickup drops
  • Apothecary item selection improvements
  • Fixed the display names of some items
  • Tool tips no longer disappear on larger screens
  • Fixed final cut-scene trigger
  • Fixed the traveling between towns achievement
  • Fixed an exploit enabling players to craft recipes when not close to the needed tool
  • Enemies now spawn in the cloud layer
  • Fixed frequent periodic slowdowns in the Driftstone Fortress
  • Fixed the damage of poisoned hunting knives
  • The largest basilisks will drop Lifestone fragments now
  • The Giant SOC enemy in the Driftstone Fortress will drop a Lifestone now
  • Fixed a problem preventing equipped weight from hindering characters movement
  • Potential fix for a crash when destroying place-able objects in town
  • Fixed a “divide by zero” problem with the camera scaling

Note: This patch will only be available on Steam. Other platforms will receive a more complete patch on Friday.

Note: There is still an issue where the game can run out of memory while saving which will cause the save to fail. This issue will be fixed as soon as possible.