Now that we have all the basic mechanics implemented for placing blocks and objects, building towns like Walstrome has become a snap. We have begun ‘construction’ on a number of new town levels that will be essential to the story line, and one thing that has become a major focus: a unique look and feel.
Each town has its own theme; Alderstein has a hospital and a stately clock tower, Englestrome is the Capital city and also home of the University, Wurstein is the hunting village where the Sausage factory is (don’t ask what kind of meat they’re using for those sausages), and Walstrome is a whaling Port which features a large industrial Whale Oil Refinery.
Giving Walstrome its personality
In today’s blog post, I want to introduce the process behind creating a unique look for a town. While Windforge is a building block game, we have the opportunity to diversify that building block look with the implementation of Craftable Objects (such as roofs, chairs, light fixtures, and yes, even toilets). Walstrome has been a particularly fun town to work on as it has a lot of unique features to create. While there will still be the need to use generic craftable objects such as ladders and windows, unique features are what will really bring a personality to the town.
Since Walstrome has a much more industrial feel, we are working on creating a number of new Craftable Objects for the town, including:
As always, if you like the game, be sure to up-vote Windforge on Steam Greenlight!
Let us know what you think about the new town assets!